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	<id>http://wiki.killuglyradio.com/index.php?action=history&amp;feed=atom&amp;title=Non-Foods%3A_Digital_Sampling_And_Guitar</id>
	<title>Non-Foods: Digital Sampling And Guitar - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://wiki.killuglyradio.com/index.php?action=history&amp;feed=atom&amp;title=Non-Foods%3A_Digital_Sampling_And_Guitar"/>
	<link rel="alternate" type="text/html" href="http://wiki.killuglyradio.com/index.php?title=Non-Foods:_Digital_Sampling_And_Guitar&amp;action=history"/>
	<updated>2026-04-19T22:48:39Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.34.2</generator>
	<entry>
		<id>http://wiki.killuglyradio.com/index.php?title=Non-Foods:_Digital_Sampling_And_Guitar&amp;diff=45653&amp;oldid=prev</id>
		<title>Spider of Destiny at 20:42, 19 November 2020</title>
		<link rel="alternate" type="text/html" href="http://wiki.killuglyradio.com/index.php?title=Non-Foods:_Digital_Sampling_And_Guitar&amp;diff=45653&amp;oldid=prev"/>
		<updated>2020-11-19T20:42:07Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 20:42, 19 November 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l27&quot; &gt;Line 27:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 27:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Go to previous: [[Non-Foods: Not The Moody Blues]] (Guitar Player Magazine, 1983-11)&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Go to previous: [[Non-Foods: Not The Moody Blues]] (Guitar Player Magazine, 1983-11)&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Articles by Zappa]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Articles by Zappa]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:1983]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Spider of Destiny</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.killuglyradio.com/index.php?title=Non-Foods:_Digital_Sampling_And_Guitar&amp;diff=27083&amp;oldid=prev</id>
		<title>Propellerkuh at 10:18, 20 January 2008</title>
		<link rel="alternate" type="text/html" href="http://wiki.killuglyradio.com/index.php?title=Non-Foods:_Digital_Sampling_And_Guitar&amp;diff=27083&amp;oldid=prev"/>
		<updated>2008-01-20T10:18:07Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 10:18, 20 January 2008&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l13&quot; &gt;Line 13:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It depends on how well you sample the specimen. In other words, if you&amp;#039;re sampling a note over five octaves, it&amp;#039;s going to sound fishy. But if you sample each string individually, it will sound better. For instance: You could take your low E string and play open E, and play a B, and sample both of those notes. If you dedicate that to just the real octave that string would play in, I don&amp;#039;t think you would hear any difference over an octave span – if you sampled each of your strings in that way. It means storing a lot more samples, but if you want a realistic guitar sound, that&amp;#039;s the best way to do it. Once the sample is in there, you can electronically add vibrato to it, you can add tremolo to it, you can add pre-planned pitch bends that stretch an octave – really ridiculous stuff.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It depends on how well you sample the specimen. In other words, if you&amp;#039;re sampling a note over five octaves, it&amp;#039;s going to sound fishy. But if you sample each string individually, it will sound better. For instance: You could take your low E string and play open E, and play a B, and sample both of those notes. If you dedicate that to just the real octave that string would play in, I don&amp;#039;t think you would hear any difference over an octave span – if you sampled each of your strings in that way. It means storing a lot more samples, but if you want a realistic guitar sound, that&amp;#039;s the best way to do it. Once the sample is in there, you can electronically add vibrato to it, you can add tremolo to it, you can add pre-planned pitch bends that stretch an octave – really ridiculous stuff.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;We have a trumpet sample in the Synclavier now, and the guy who&amp;#039;s programming for me, Steve [De Furia], did a tweeze on it that he calls &amp;quot;wazzing&amp;quot; the note. He set it up so that once the sample is initiated by the keyboard, it starts to rise an octave; and it will go all the way up an octave if you keep your finger on the key long enough. But if you take your finger off, or if you&amp;#039;re playing fast lines, the result is this bizarre sort of thwarted linear desire: It keeps trying to rise, but it never gets all the way up to the octave. It makes the strangest effect on the trumpet sounds. I imagine it would do just as well on any string sample. So far we&amp;#039;ve sampled some great low notes on a Bösendorfer piano, huge bass drums, castanets, snorks, wu-han cymbals, chimes – all kinds of stuff. And you&amp;#039;re able to play scales of these things after they&amp;#039;re in there, and they sound completely real. It&amp;#039;s not like the Fairlight [another digital synthesizer], which, to me, sounds kind of like cardboard when you put things in sample. Synclavier sampling is much more realistic because of the 50k [50,000 cycles per second] sampling rate.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;We have a trumpet sample in the Synclavier now, and the guy who&amp;#039;s programming for me, Steve [De Furia], did a tweeze on it that he calls &amp;quot;wazzing&amp;quot; the note. He set it up so that once the sample is initiated by the keyboard, it starts to rise an octave; and it will go all the way up an octave if you keep your finger on the key long enough. But if you take your finger off, or if you&amp;#039;re playing fast lines, the result is this bizarre sort of thwarted linear desire: It keeps trying to rise, but it never gets all the way up to the octave. It makes the strangest effect on the trumpet sounds. I imagine it would do just as well on any string sample. So far we&amp;#039;ve sampled some great low notes on a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[wikipedia:&lt;/ins&gt;Bösendorfer&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;|Bösendorfer]] &lt;/ins&gt;piano, huge bass drums, castanets, snorks, wu-han cymbals, chimes – all kinds of stuff. And you&amp;#039;re able to play scales of these things after they&amp;#039;re in there, and they sound completely real. It&amp;#039;s not like the Fairlight [another digital synthesizer], which, to me, sounds kind of like cardboard when you put things in sample. Synclavier sampling is much more realistic because of the 50k [50,000 cycles per second] sampling rate.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Are you able to sit down and say, &amp;quot;I want a rhythm of a certain number of sixteenth-notes&amp;quot; and set other parameters, and then assign the sound to that scheme?&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Are you able to sit down and say, &amp;quot;I want a rhythm of a certain number of sixteenth-notes&amp;quot; and set other parameters, and then assign the sound to that scheme?&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Propellerkuh</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.killuglyradio.com/index.php?title=Non-Foods:_Digital_Sampling_And_Guitar&amp;diff=24190&amp;oldid=prev</id>
		<title>Propellerkuh at 14:52, 28 January 2007</title>
		<link rel="alternate" type="text/html" href="http://wiki.killuglyradio.com/index.php?title=Non-Foods:_Digital_Sampling_And_Guitar&amp;diff=24190&amp;oldid=prev"/>
		<updated>2007-01-28T14:52:39Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 14:52, 28 January 2007&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l23&quot; &gt;Line 23:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 23:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;What if you&amp;#039;re doing, say, a long piece of music?&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;What if you&amp;#039;re doing, say, a long piece of music?&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If you were doing a very long piece of music, it would. I&amp;#039;ve developed a sublanguage for the system that accommodates the type of chords and rhythms that I prefer to use. There is already some software in there that accommodates certain compositional functions, but it&amp;#039;s all general-purpose stuff. So Steve and I figured out a fast way to store the basic elements that are most useful to my style, and stored it in building-block form in order to expedite the process of typing in a composition alphanumerically [using the letters of the alphabet and numbers 0 through 9] as opposed to keyboard loading. I can conjure up rhythmic and harmonic nifties very quickly this way, and save on some of the drudgerous aspects of compositional permutation.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If you were doing a very long piece of music, it would. I&amp;#039;ve developed a sublanguage for the system that accommodates the type of chords and rhythms that I prefer to use. There is already some software in there that accommodates certain compositional functions, but it&amp;#039;s all general-purpose stuff. So Steve and I figured out a fast way to store the basic elements that are most useful to my style, and stored it in building-block form in order to expedite the process of typing in a composition alphanumerically [using the letters of the alphabet and numbers 0 through 9] as opposed to keyboard loading. I can conjure up rhythmic and harmonic nifties very quickly this way, and save on some of the drudgerous aspects of compositional permutation.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;----&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;div align=right&amp;gt;Go to next: [[Non-Foods: Video-Assisted Ignorance]] (Guitar Player Magazine, 1984-04)&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Go to previous: [[Non-Foods: Not The Moody Blues]] (Guitar Player Magazine, 1983-11)&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Articles by Zappa]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Articles by Zappa]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Propellerkuh</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.killuglyradio.com/index.php?title=Non-Foods:_Digital_Sampling_And_Guitar&amp;diff=14634&amp;oldid=prev</id>
		<title>Propellerkuh at 13:31, 28 January 2007</title>
		<link rel="alternate" type="text/html" href="http://wiki.killuglyradio.com/index.php?title=Non-Foods:_Digital_Sampling_And_Guitar&amp;diff=14634&amp;oldid=prev"/>
		<updated>2007-01-28T13:31:11Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 13:31, 28 January 2007&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l13&quot; &gt;Line 13:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It depends on how well you sample the specimen. In other words, if you&amp;#039;re sampling a note over five octaves, it&amp;#039;s going to sound fishy. But if you sample each string individually, it will sound better. For instance: You could take your low E string and play open E, and play a B, and sample both of those notes. If you dedicate that to just the real octave that string would play in, I don&amp;#039;t think you would hear any difference over an octave span – if you sampled each of your strings in that way. It means storing a lot more samples, but if you want a realistic guitar sound, that&amp;#039;s the best way to do it. Once the sample is in there, you can electronically add vibrato to it, you can add tremolo to it, you can add pre-planned pitch bends that stretch an octave – really ridiculous stuff.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It depends on how well you sample the specimen. In other words, if you&amp;#039;re sampling a note over five octaves, it&amp;#039;s going to sound fishy. But if you sample each string individually, it will sound better. For instance: You could take your low E string and play open E, and play a B, and sample both of those notes. If you dedicate that to just the real octave that string would play in, I don&amp;#039;t think you would hear any difference over an octave span – if you sampled each of your strings in that way. It means storing a lot more samples, but if you want a realistic guitar sound, that&amp;#039;s the best way to do it. Once the sample is in there, you can electronically add vibrato to it, you can add tremolo to it, you can add pre-planned pitch bends that stretch an octave – really ridiculous stuff.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#039;&amp;#039;&amp;#039;&lt;/del&gt;We have a trumpet sample in the Synclavier now, and the guy who&amp;#039;s programming for me, Steve [De Furia], did a tweeze on it that he calls &amp;quot;wazzing&amp;quot; the note. He set it up so that once the sample is initiated by the keyboard, it starts to rise an octave; and it will go all the way up an octave if you keep your finger on the key long enough. But if you take your finger off, or if you&amp;#039;re playing fast lines, the result is this bizarre sort of thwarted linear desire: It keeps trying to rise, but it never gets all the way up to the octave. It makes the strangest effect on the trumpet sounds. I imagine it would do just as well on any string sample. So far we&amp;#039;ve sampled some great low notes on a Bösendorfer piano, huge bass drums, castanets, snorks, wu-han cymbals, chimes – all kinds of stuff. And you&amp;#039;re able to play scales of these things after they&amp;#039;re in there, and they sound completely real. It&amp;#039;s not like the Fairlight [another digital synthesizer], which, to me, sounds kind of like cardboard when you put things in sample. Synclavier sampling is much more realistic because of the 50k [50,000 cycles per second] sampling rate.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;We have a trumpet sample in the Synclavier now, and the guy who&amp;#039;s programming for me, Steve [De Furia], did a tweeze on it that he calls &amp;quot;wazzing&amp;quot; the note. He set it up so that once the sample is initiated by the keyboard, it starts to rise an octave; and it will go all the way up an octave if you keep your finger on the key long enough. But if you take your finger off, or if you&amp;#039;re playing fast lines, the result is this bizarre sort of thwarted linear desire: It keeps trying to rise, but it never gets all the way up to the octave. It makes the strangest effect on the trumpet sounds. I imagine it would do just as well on any string sample. So far we&amp;#039;ve sampled some great low notes on a Bösendorfer piano, huge bass drums, castanets, snorks, wu-han cymbals, chimes – all kinds of stuff. And you&amp;#039;re able to play scales of these things after they&amp;#039;re in there, and they sound completely real. It&amp;#039;s not like the Fairlight [another digital synthesizer], which, to me, sounds kind of like cardboard when you put things in sample. Synclavier sampling is much more realistic because of the 50k [50,000 cycles per second] sampling rate.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Are you able to sit down and say, &amp;quot;I want a rhythm of a certain number of sixteenth-notes&amp;quot; and set other parameters, and then assign the sound to that scheme?&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Are you able to sit down and say, &amp;quot;I want a rhythm of a certain number of sixteenth-notes&amp;quot; and set other parameters, and then assign the sound to that scheme?&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Propellerkuh</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.killuglyradio.com/index.php?title=Non-Foods:_Digital_Sampling_And_Guitar&amp;diff=14621&amp;oldid=prev</id>
		<title>Propellerkuh at 13:30, 28 January 2007</title>
		<link rel="alternate" type="text/html" href="http://wiki.killuglyradio.com/index.php?title=Non-Foods:_Digital_Sampling_And_Guitar&amp;diff=14621&amp;oldid=prev"/>
		<updated>2007-01-28T13:30:28Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Digital Sampling And Guitar&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
By Frank Zappa&amp;lt;br&amp;gt;&lt;br /&gt;
From [[Guitar Player Magazine]], December 1983&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Last month we were discussing the guitar-related aspects of New England Digital&amp;#039;s Synclavier digital keyboard synthesizer with a guitar interface. Can you actually feed in a guitar sound if you want to store that?&amp;lt;br&amp;gt;&lt;br /&gt;
Well. in order to make a real guitar sound, you have to use the part of the synthesizer that does sampling. That&amp;#039;s where you store a note specimen from any sound source in the real world, and then that note gets transposed up and down by the keyboard.&lt;br /&gt;
&lt;br /&gt;
[[Image:1983-12.jpg|frame|The N.E.D. Guitar Interface for controlling a Synclavier II synthesizer.]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Does it sound fishy when you retrieve the sample in distant octaves such as, say, at the outer ends of the keyboard?&amp;lt;br&amp;gt;&lt;br /&gt;
It depends on how well you sample the specimen. In other words, if you&amp;#039;re sampling a note over five octaves, it&amp;#039;s going to sound fishy. But if you sample each string individually, it will sound better. For instance: You could take your low E string and play open E, and play a B, and sample both of those notes. If you dedicate that to just the real octave that string would play in, I don&amp;#039;t think you would hear any difference over an octave span – if you sampled each of your strings in that way. It means storing a lot more samples, but if you want a realistic guitar sound, that&amp;#039;s the best way to do it. Once the sample is in there, you can electronically add vibrato to it, you can add tremolo to it, you can add pre-planned pitch bends that stretch an octave – really ridiculous stuff.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;We have a trumpet sample in the Synclavier now, and the guy who&amp;#039;s programming for me, Steve [De Furia], did a tweeze on it that he calls &amp;quot;wazzing&amp;quot; the note. He set it up so that once the sample is initiated by the keyboard, it starts to rise an octave; and it will go all the way up an octave if you keep your finger on the key long enough. But if you take your finger off, or if you&amp;#039;re playing fast lines, the result is this bizarre sort of thwarted linear desire: It keeps trying to rise, but it never gets all the way up to the octave. It makes the strangest effect on the trumpet sounds. I imagine it would do just as well on any string sample. So far we&amp;#039;ve sampled some great low notes on a Bösendorfer piano, huge bass drums, castanets, snorks, wu-han cymbals, chimes – all kinds of stuff. And you&amp;#039;re able to play scales of these things after they&amp;#039;re in there, and they sound completely real. It&amp;#039;s not like the Fairlight [another digital synthesizer], which, to me, sounds kind of like cardboard when you put things in sample. Synclavier sampling is much more realistic because of the 50k [50,000 cycles per second] sampling rate.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Are you able to sit down and say, &amp;quot;I want a rhythm of a certain number of sixteenth-notes&amp;quot; and set other parameters, and then assign the sound to that scheme?&amp;lt;br&amp;gt;&lt;br /&gt;
Yeah.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;So you could actually spend three or four days putting in a peculiar set of rhythms and then then punch a button and let it run.&amp;lt;br&amp;gt;&lt;br /&gt;
That&amp;#039;s right. But it doesn&amp;#039;t take three or four days.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;What if you&amp;#039;re doing, say, a long piece of music?&amp;lt;br&amp;gt;&lt;br /&gt;
If you were doing a very long piece of music, it would. I&amp;#039;ve developed a sublanguage for the system that accommodates the type of chords and rhythms that I prefer to use. There is already some software in there that accommodates certain compositional functions, but it&amp;#039;s all general-purpose stuff. So Steve and I figured out a fast way to store the basic elements that are most useful to my style, and stored it in building-block form in order to expedite the process of typing in a composition alphanumerically [using the letters of the alphabet and numbers 0 through 9] as opposed to keyboard loading. I can conjure up rhythmic and harmonic nifties very quickly this way, and save on some of the drudgerous aspects of compositional permutation.&lt;br /&gt;
[[Category:Articles by Zappa]]&lt;/div&gt;</summary>
		<author><name>Propellerkuh</name></author>
		
	</entry>
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